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Appleseed

by pberto. Average Reading Time: less than a minute.

François Beaune, software architect at the /*jupiter jazz*/ group, has been working on a renderer for some time, the name is appleseed.

François is not new to this kind of challenges, he wrote and managed one of the first OpenSource Global Illumination renderers: toxic.

appleseed is as well open source, released under the very permissive MIT license, it is targeted to renderer enthusiast and software developers. With at the core an ununbiased spectral-based forward path tracer, it features a very clean and structured codebase, ideal for further collaborative development, and it is available on Windows and Darwin (OSX) platforms.

Wrapped into a Qt frameworkappleseed studio allows the user to interact and navigate the scene while progressively rendering, here you can see a video of the workflow:

You can access the appleseed source on GitHub.

For more informations check the project website: appleseedhq.net

And here another image:

3 comments on ‘Appleseed’

  1. …refraction, caustics…all wrapped inside a qt framework, guys, amazing. Put it inside Nuke!

  2. That’s definitely something we’re considering doing at some point!

  3. You guys rock!

    You could power atom kraft with your own render, not that i dont like 3delight!

    What shader language did you implement in appleseed?

    Ps: francois are you french? Your name suggest that!

    Keep it rocking

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