Appleseed
by pberto. Average Reading Time: less than a minute.
François Beaune, software architect at the /*jupiter jazz*/ group, has been working on a renderer for some time, the name is appleseed.

François is not new to this kind of challenges, he wrote and managed one of the first OpenSource Global Illumination renderers: toxic.
appleseed is as well open source, released under the very permissive MIT license, it is targeted to renderer enthusiast and software developers. With at the core an ununbiased spectral-based forward path tracer, it features a very clean and structured codebase, ideal for further collaborative development, and it is available on Windows and Darwin (OSX) platforms.
Wrapped into a Qt framework, appleseed studio allows the user to interact and navigate the scene while progressively rendering, here you can see a video of the workflow:
You can access the appleseed source on GitHub.
For more informations check the project website: appleseedhq.net
And here another image:


…refraction, caustics…all wrapped inside a qt framework, guys, amazing. Put it inside Nuke!
That’s definitely something we’re considering doing at some point!
You guys rock!
You could power atom kraft with your own render, not that i dont like 3delight!
What shader language did you implement in appleseed?
Ps: francois are you french? Your name suggest that!
Keep it rocking