Open Source
The /*jupiter jazz*/ group strongly believes in the OpenSource philosophy. Being open is an important part of our mandate. Join us in the noble battle against reinventing the wheel™!
Whenever possible we try to share our internal tools under a proper opensource licensing scheme, and we also try to convince our clients to do so by slashing our consulting fee. We don’t like to reinvent the wheel and we are happy if we can save someone else from having to do that too :)
Our Projects
- Jupiter Skin NEW!
A project container for RenderMan skin shaders, currently featuring a Spherical Gradient Illumination skin shader for 3Delight.
- Jupiter File Cache NEW!
A general purpose, multi location, multi process, thread safe file cache class with an example PRMan shadeop.
We are proud it is also featured at: OpenSourceVFX.ORG - Jupiter Paint Effects to Particles
Converts Maya Paint Effects brushes to Maya Particles - Jupiter Make Tiled EXR
Converts an OpenEXR texture of *any* resolution, into the tiled version of it
OpenJupiter
Jupiter is an open planet (it’s just complicated to go there, but the internet connection rocks). If you are using/improving our code please credit us according to the licensing scheme and drop us a line so we can integrate your changes in the repositories, we have a Google Group and mailing list for that:
Contribution on other projects
Other projects where our members have designed and/or contributed:
- appleseed NEW!
By François Beaune
Designed the Next Generation Open Source Global Illumination Renderer - Toxic
By François Beaune
Designed one of the first OpenSource Global Illumination Renderers - Affogato
By Moritz Moeller
Designed the first XSI to RenderMan Translator - Liquid
By Colin Doncaster
Contributed to the Liquid Maya to RenderMan translator - Lensdist3de NEW!
By Matti Gruener
Designed 3DEqualizer LensDistortion in Nuke