iA


Products

With more than a decade in software R&D and Visual Effects production trenches, and after having released several Open Source tools, /*jupiter jazz*/ now offers commercial software products for the VFX and broadcast markets.

Commercial products

Our product offer for the VFX, Broadcast and motion graphics markets.

AtomKraft

AtomKraft

AtomKraft is the complete 3D Look-Development, (re)Lighting and (re)Rendering solution for The Foundry’s high-end 2D/3D VFX compositing application, Nuke.

AtomKraft is the first real integration of a 3rd party production renderer into Nuke. It is also the first application to allow artists to tap into visual compos­iting of RenderMan co-shader networks, via Nuke’s graph editor. Last but not least it is the first commercial application integrating Alembic 1.0 and Cortex-VFX 6.0, and making these technologies available within Nuke.


AtomKraft is currently in Release Candidate 1 state and it’s being used in several VFX production facilities worldwide. Version 1.0 is scheduled post SIGGRAPH 2011. The software is currently accessible via our Public Beta to anyone for download. It can also be purchased on our online store at a special promotional pre-release price.

Experimental products under development

Atomizer

AtomKraft

Atomizer is a separate plugin that can work independently from AtomKraft. It provides 2.5D relighting capabilities at a fraction of the cost of AtomKraft. It is embedded in AtomKraft Studio.

Atomizer is currently in closed beta and it’s planned for release shortly after AtomKraft.

The following products are still in an unfinished and experimental form and are currently not targeted for market deployment although they are already in use in several production studios.

ChiaroScuro

AtomKraft

ChiaroScuro is a complete shading and lighting framework for 3Delight for Maya featuring both point-based and ray-tracing techniques. It consists of a set of special light shaders and plugins enabling users to generate indirect illumination passes from 3Delight for Maya with few (or just one if you use defaults) mouse clicks. It does not require any knowledge at the user side, it just works™.

ChiaroScuro can be used with:

  • Maya materials and lights
  • Your own custom shaders, as long as they comply to some very basic AOVs requirements
  • Spectrum, our advanced physically-plausible shading & lighting framework

ChiaroScuro is currently in closed beta.

Spectrum

Spectrum

Spectrum is an advanced physically-plausible shading & lighting framework written in RSL2.0, and consists of:

  • A compete set of shaders, co-shaders & DSO shadeops, which you can use as building blocks to write new physically-plausible shaders in your production studio. An API with documentation for shader writers is provided, including source examples. All shaders feature modern importance sampling techniques to provide correct results quickly.
  • A set of compiled production-ready shaders (e.g AtomMaterial) for end-users, made with the previous building blocks. These shaders are the same used in AtomKraft, so that assets made from Maya/Softimage/Houdini can be rendered in AtomKraft seamlessly.

Spectrum  is currently being used in AtomKraft and Fury and will be available shortly as a standalone product for VFX studios.

Floyd

Floyd

Floyd is a high performance volume rendering plugin which takes as input RIBs and a Maya Fluids Caches and shades volumetrically via a volume shader and a highly optimized raymarching plugin. RIBs can be generated from 3delight for Maya and from Liquid.

Additionally FloydWT can be used to apply Wavelet Turbulence to a previously generated Maya Fluid Cache, providing additional rendertime detail without the need of high-res fluid containers.

Floyd is available in two versions:

  • Floyd for 3Delight
  • Floyd for PRMan (15+)

Floyd for Linux64 is now available for evaluation, contact us for infos.

King Konger

Previously known during beta as “Fury” (logo in the works).

Fury

 

King Konger (yes, just like King Kong, but bigger, furrier and badasser) is a a set of tools for efficiently and realistically shade, illuminate, generate and render fur/hair/strands and more in general any curve-like geometry.

Shading is handled by the King physically plausible RSL2.0 shaders integrating state of the art shading models. King includes a special environment light and DSO shadeop to efficiently provide HDRI lighting and shadowing.

KK works with any RIB-based curve generator and can render with 3Delight or PRMan, so for example you can use it with Maya Fur, Maya Hair, Shave and Haircut for Maya, Softimage Shave Hairs, Softimage ICE Hairs, Houdini hairs… The rule of thumb is that as long as you can export to RIB the required data you can make some hairy renders.

Generation of hair happens only when needed, at render time, and it is accomplished in a procedural and massively multi threaded fashion via the Konger DSO.

Optionally the following tools can be provided:

  • DSO for automatic LOD (Level Of Detail) with Stochastic Simplification
  • DSO for growing fur on subdivision surfaces
  • DSO for growing fur on displaced geometry

King Konger is going to knock at your door soon, contact us for more informations.

Particle Porn

ParticlePorn

Particle Porn is a procedural RenderMan Interface Filter (RIF) with a built-in particle simulator.

Its main purpose is to allow easy prototyping of low-count particle effects in DCC applications able to export RIBs (Maya, Softimage, Houdini, 3dsmax, Cinema4D etc.) and add the extra particles at rendertime, in a procedural, multithreaded fashion. Particle simulation is based on space-time properties, simulation happens by advection.

You can easily generate hundreds of millions of particles even on a prosumer laptop, and given enough memory, billions of particles are possible too.

Particle Porn is available for:

  • 3Delight
  • PRMan

ParticlePorn for Linux64 is now available for evaluation, contact us for infos.

Ryutai

Ryutai

Ryutai, from the Japanese word “ryuutai” meaning “fluid”, is a GPU-assisted Maya field plugin running Navier-Stokes forces, with optional noise, wind and turbulence. GPU acelleration is performed using CUDA toolkit 3.2.

It can be used to advect the movement of Maya particles simulating the fluid-like behaviour in fluid-dynamics.

It is designed to work along with ParticlePorn (to create zillions of additional particles at rendertime) and Floyd (to render particles as volumes).

More details coming soon.